![]() Note: in case of a sphere selected as the distribute-on object, the instances will be scattered inside a cube (since the bounding box of the sphere is considered, and it is cube-shaped). Note: a closed spline can be used in this mode too, and in such case the instances will be distributed on the area enclosed by the spline's border.ģD scattering means that the instances will be scattered inside the volume of the distribute-on object's bounding box: Note: open or closed splines can be used for this, and in this mode the instances will always be distributed along the selected splines:ĢD scattering is the most common mode, where the distribute-on object's surface is considered, no matter if it's horizontal, vertical, or if it's a complex 3D object. An example of this would be planting trees in straight or curvy lines, or placing lamps along a street. Under the "Scattering" rollout you can choose between 3 modes:ġD scattering is intended for distributing models along splines. Using textures to control scatter transformationsĪdvanced Features 1D, 2D, and 3D Scattering.Using Chaos Scatter with Other Features of Corona.It is a part of a larger collection of articles: This is "Advanced Features of Chaos Scatter".
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